A GRAPHIC SPACE EXPLORATION
One year ago, at a fair, we tested a pair of virtual reality glasses. For the user, these glasses create three-dimensional images of a virtual environment while registering their head movements at the same time. This enables the user to scan and walk through a virtual space – just like in reality. Until recently, this technology was only used in research labs but will soon be affordable and apple-touch-icon-precomposedsible to a larger audience.
Fascinated by the creative and communicative opportunities of this new technology, we very much enjoy exploring the new possibilities it offers. The questions we are asking ourselves: Can graphic elements create an intense perception of space? How many points of reference from ‘the real world’ are needed? How and for what purpose can we use three-dimensional graphics in the future? While trying to find answers to these questions, we created an application called ‘inside‘ that makes graphic compositions accessible.
The application creates an easing, explorative environment in which the user can linger for an unlimited amount of time. During their stay in this environment, the user is not being pushed towards completing exercises but can move freely through the various compositions instead.
A deliberately reduced graphic style helps cut out reality and dive deeper and deeper into the virtual world.During this exciting journey new sensations are created which can afterwards be transported into reality. We hope that the users will enjoy their journey through our virtual world while pushing the boundaries of their perceptions.
Experience inside live! We introduce our project as part of the culture festival GamesARTEN in Fuerth and at thelong night of science in Nuremberg. Walk through the graphic space of inside. Enjoy virtual reality with eyes and ears!
Imagine, you are sitting in an airplane at night. From a window seat you look through the little porthole at the black nothingness. Slowly lines appear that become thicker rays. These rays accumulate into larger bundles of light. All these patterns are connected in a huge network. You get the strange feeling that you are part of this network. Although you are 10000 meters away from the play of light, it attracts you like a magnet. You want to enter the network.
Impressions like these are the creative starting points for our graphical worlds. In the following the design steps are explained until the final application using the example of our first graphical scene.
Transfer in 3d
In the 3D software Cinema 4D, the graphic was rendered in three-dimensional space and an overall composition was created.
In addition, the sculptures were animated.
Rendering and interaction
Through the game engine Unity 3D the graphics are made "passable". Furthermore an experience with the Oculus Rift is enabled.
The Oculus Rift lets the user visually immerse themselves in the virtual world. In order to generate a higher value of immersion,
we have dubbed our three-dimensional world in the recording studio. Together with Steve Wühr we recorded atmospheric sounds and "placed" them in our graphical world.
CI and packaging
After completion of the application, we marketed it multimedia.